Profil Kemampuan Mahasiswa Pendidikan Matematika dalam Merancang Proyek Literasi Matematika, Sains, dan Seni Berbasis STEAM
DOI:
https://doi.org/10.53696/venn.v5i3.452Keywords:
STEAM, Mathematical Literacy, Project Based Learning, Transdisicplinary Integration, Pre-Service MathematicsAbstract
This study addresses the gap in understanding how prospective mathematics teachers design interdisciplinary STEAM-based learning projects, particularly in integrating mathematics, science, and arts meaningfully. The research aims to analyze the profile of students’ abilities in designing STEAM-based literacy projects. A descriptive qualitative approach was employed, involving 14 master’s students in Mathematics Education at Universitas Negeri Makassar. Data were collected through document analysis of students’ mini-projects and evaluated using a rubric covering five aspects: transdisciplinary integration, creativity and innovation, literacy and curriculum relevance, technology utilization, and scientific reflection. The results indicate that most students demonstrate strong abilities, with scores predominantly in the very good to excellent categories. Students effectively integrate mathematics with science and arts in contextual projects and align their designs with literacy and curriculum demands. However, variations remain in creativity, optimal use of technology, and depth of scientific reflection. Technology is often used as a supporting tool rather than a conceptual exploration medium, and reflective practices tend to be descriptive rather than critical. The findings suggest that while students possess a solid foundation in designing STEAM-based learning, further enhancement is needed in pedagogical technology integration and reflective thinking. In conclusion, the students’ ability profile is categorized as high, with strengths in transdisciplinary integration and literacy relevance, but requiring reinforcement in technological innovation and deeper scientific reflection to achieve more meaningful and comprehensive STEAM learning designs.
Downloads
References
Ahmad, S. N. M., Nurhayati, & Rachmawaty. (2025). Innovation in the Development of E-LKPD Oeriented on Project Based Learning (Pjbl) Integrated with Steam in the Subject of Biology. Jurnal Penelitian Pendidikan IPA, 11(6), 625–634. https://doi.org/10.29303/jppipa.v11i6.11391
Andrade, H. L. (2019). A Critical Review of Research on Student Self-Assessment. Frontiers in Education, 4(August), 1–13. https://doi.org/10.3389/feduc.2019.00087
Aprinawati, I., Nurmalina, & Pebriana, P. H. (2025). Integrating STEAM into Contextual Literature Lessons: Exploring Creativity in Primary School Students. G-Couns: Jurnal Bimbingan Dan Konseling, 9(3), 2368–2382. https://doi.org/10.31316/g-couns.v9i3.8386
Aslan, Jumalia, & Asdar. (2025). Implementation of Project-Based Learning Models with a STEM Approach to Understanding Student Concepts in Spatial Geometry. Omega: Jurnal Keilmuan Pendidikan Matematika, 5(1), 24–30. https://doi.org/10.47662/jkpm.v5i1.1148
Aziz, M. R., Mardiyana, & Triyanto. (2025). STEAM-Based Differentiatied E-LKPD to Improve Mathematical Literacy Abilities of High School Students. The 2nd International Conference on Education, Religion, and Social Studies Graduate School of Universiti Islamic Negeri Sulthan Thaha Saifuddin Jambi, 171–179.
Bedewy, S. El, Lavicza, Z., Sabitzer, B., Houghton, T., & Nurhasanah, F. (2024). Exploring Transdisciplinary, Technology-Assisted, and Architectural Modelling STEAM Practices Through a Cultural Lens. European Journal of Science and Mathematics Education, 12(2), 211–235. https://www.scopus.com/record/display.uri?eid=2-s2.0-85186630974&origin=resultslist&sort=plf-f&src=s&sid=422eea3f881abbe49b5a1cfd98dd08f0&sot=b&sdt=cl&s=TITLE-ABS-KEY%28mathematical+skills%29&sl=34&sessionSearchId=422eea3f881abbe49b5a1cfd98dd08f0&relpos=2
Chananil, S., Julakarn, P., & Promsatien, Y. (2025). Investigating the Impact of Digital Learning Ecosystem Activities on Enhancing Pre-service Teachers’ Mathematical Literacy. International Journal of STEM Education for Sustainability, 5(1), 150–163. https://doi.org/10.53889/ijses.v5i1.481
Creswell, J. W., & Creswell, J. D. (2018). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. In 5th edition.
Guo, P., Saab, N., Post, L. S., & Admiraal, W. (2020). A review of project-based learning in higher education: Student outcomes and measures. International Journal of Educational Research, 102(April), 101586. https://doi.org/10.1016/j.ijer.2020.101586
Haas, B., Lavicza, Z., Houghton, T., & Kreis, Y. (2023). Can You Create? Visualising and Modelling Real-World Mathematics with Technologies in STEAM Educational Settings. Current Opinion in Behavioral Sciences, 52(101297), 1–7. https://doi.org/10.1016/j.cobeha.2023.101297
Herro, D., & Quigley, C. (2017). Exploring teachers’ perceptions of STEAM teaching through professional development: implications for teacher educators. Professional Development in Education, 43(3), 416–438. https://doi.org/10.1080/19415257.2016.1205507
Hidayatullah, S., & Hidayah, I. (2024). A Systematic Literature Review of GeoGebra Implementation in Project-Based Learning. Odelia: Southeast Asia Journal on Open and Distance Learning, 03(02), 7–18.
Huda, M. S., Isdaryanti, B., Ellianawati, & Rozi, F. (2025). Mapping The Landscape of STEAM Education (2021-2025): A Bibliometric Analysis of Media, Learning Outcomes, and Assessment Practices. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(4), 274–287.
Ikhlas, A., Syaiful, Huda, N., & Zurweni. (2025). Designing a STEAM-Infused Project-based Learning Framework to Foster Mathematics Students’ Critical and Creative Thinking. Al-Jabar: Jurnal Pendidikan Matematika, 16(02), 737–751. https://doi.org/10.24042/ajpm.v16i2.29061
Indrasiene, V., Jegeleviciene, V., Merfeldaite, O., Penkauskiene, D., Pivoriene, J., Railiene, A., & Sadauskas, J. (2023). Critical Reflection in Students’ Critical Thinking Teaching and Learning Experiences. Sustainabilit, 15(13500), 1–14.
Irdalisa, Zulherman, Elvianasti, M., Widodo, S. A., & Hanum, E. (2024). Effectiveness of Project-Based Learning on STEAM-Based student’s worksheet analysis With Ecoprint Technique. International Journal of Educational Methodology, 10(1), 123–135. https://doi.org/10.12973/ijem.10.1.923
Jao, L., & Radakovic, N. (2018). Transdisciplinarity in Mathematics Education. Springer US.
Kadun, S., & Oktaviyanthi, R. (2025). Optimization of Geometric Thinking Through Interactive Worksheets: A Scoping Review. Jurnal Pengembangan Pembelajaran Matematika, 7(1), 1–13.
Kgosi, A. m., Botes, W., Neethling, S., Mahlo, L., & Zondi, M. F. (2026). A TPACK-Informed Sudy on Equipping Pre-Service Teachers with Digital Tools, Artificial Intelligence and Open Educational Resources : Integrated Strategies in STEM Education. Afrian Journal of Teacher Education and Development, 5(1), 1–12.
Laksmiwati, P. A., Lavicza, Z., Cahyono, A. N., Abrori, F. M., Hidayah, M., & Houghton, T. (2025). Exploring Culturally Relevant Activities in STEAM Learning: Case Studies of Tessellation Project in Urban and Rural Schools. Middle School Journal, 56(5), 33–51.
Lavicza, Z., Weinhandl, R., Prodromou, T., Andic, B., Lieban, D., Hohenwarter, M., Fenyvesi, K., Brownell, C., & Diego-Mantecon, J. M. (2022). Developing and Evaluating Educational Innovations for STEAM Education in Rapidly Changing Digital Technology Environments. Sustainability, 14(7237), 1–15. https://doi.org/10.3390/su14127237
Loyens, S. M. M., Meerten, J. E. Van, & Schaap, L. (2023). Situating Higher‑Order , Critical, and Critical‑Analytic Thinking in Problem and Project‑Based Learning Environments : A Systematic Review. In Educational Psychology Review (Issue 2023). Springer US. https://doi.org/10.1007/s10648-023-09757-x
Mazayu, N., Sabrina, N., & Jatmiko, B. (2025). Implementation of PJBL-Based Worksheet with a STEAM Approach to Improve High School Students’ Creative Thinking Abilities: A Synthesis of Empirical Insights. 1(1), 3090–5354. https://doi.org/10.63230/dpe.v1n1.38997
Montejo, D. C., Buscay, C. R., & Nasayao, R. A. (2025). Technology-Integrated Problem-Based Learning in Mathematics Education : A Scoping Review of Technological Trajectories , Pedagogy , Learning , and Challenges. Davao Research Journal, 17(1), 30–43.
Mulyopratikno, F. W., & Wiyarsi, A. (2025). Fostering Students’ Process and Product Creativity Through Chemistry-Based STEM-PjBL in Vocational Context. Lumat: International Journal on Math, Science and Technology Education, 13(2), 1–22. https://doi.org/10.31129/LUMAT.13.2.2554
Nabila, U. P., Istiq’faroh, N., & Sukartiningsih, W. (2025). Innovative Learning Strategies for Optimizing Literacy Competencies in Elementary Indonesian Language Instruction: A Systematic Literature Review. Journal of Innovation and Research in Primary Education, 4(4), 3412–3421. https://doi.org/10.56916/jirpe.v4i4.2444
Nindiasari, H., Pranata, M. F., Sukirwan, Sugiman, Fathurrohman, M., Ruhimat, A., & Yuhana, Y. (2024). the Use of Augmented Reality To Improve Students’ Geometry Concept Problem-Solving Skills Through The Steam Approach. Infinity: Journal of Mathematics Education, 13(1), 119–138. https://doi.org/10.22460/infinity.v13i1.p119-138
Nurlian, Mildayanti, Rohani, S., Anita, Ti., & Prayudi, E. (2024). Implementasi Pendidikan Sains Berbasis STEAM Untuk Membentuk Generasi Inovatif di Sekolah Dasar. Jurnal Sultra Elementary School, 5(1).
Perastiati, Y., Andayani, S., & Rahmawati, D. (2026). Literature Review: STEAM-Based E-LKPD for Enhancing Students’ Critical Thinking Skills. Hipotenusa: Journal of Research Mathematics Education, 9(1), 107–122.
Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in Practice and Research: An Integrative Literature Review. Thinking Skills and Creativity, 31(October 2018), 31–43. https://doi.org/10.1016/j.tsc.2018.10.002
Pinar, F. I. L., Panergayo, A. A. E., Sagcal, R. R., Acut, D. P., Roleda, L. S., & Prudente, M. S. (2025). Fostering Scientific Creativity in Science Education Through Scientific Problem-Solving Spproaches and STEM Contexts: a Meta-Analysis. Disciplinary and Interdisciplinary Science Education Research, 7(18), 1–17. https://doi.org/10.1186/s43031-025-00137-9
Pratikno, A., Triyanto, & Nurhasanah, F. (2025). STEAM Education and Mathematics Literacy : A Systematic Literature Review ( SLR ). The 4th Internaisonal Conference on Science, Mathematics, Environment, and Education, 95–105. https://doi.org/10.18502/kss.v10i11.18735
Ryan, M., & Ryan, M. (2013). Theorising a Model for Teaching and Assessing Reflective Learning in Higher Education. Higher Education Research and Assessing, 32(2), 1–20.
Simanjuntak, M. P., Rajagukguk, J., Panjaitan, D. T., & Siagian, A. F. (2025). The Effect of STEAM Integrated Project Based Learning on Students’ Critical Thinking on Static Fluids Concept. Jurnal Pendidikan Fisika Indonesia, 21(2), 218–228. https://doi.org/10.15294/jpfi.v21i2.14764
Siregar, T. (2025). STEAM Integration and Mathematical Problem Solving: A Meta-Analysis of Student Learning Outcomes in Indonesia. Preprints, 1–23. https://doi.org/10.20944/preprints202510.1219.v1
Sridiasih, I. N. I., Sabil, H., & Junita, R. (2025). Development of A Steam-Based E-LKPD to Enhance Students’ Creative Thinking in Geometry Transformations. Prima: Jurnal Pendidikan Matematika, 9(2), 349–364.
Sulistyawati, W. (2025). Enhancing Young Learners ’ Creative Thinking through Problem-Based Learning : An Indonesian Early Childhood Education Context. Journal of Educational Technology and Innovation, 8(2), 29–48.
Supianti, I. I., Yaniawati, P., Bonyah, E., Hasbiah, A. W., & Rozalini, N. (2025). STEAM Approach in Project Based Learning to Develop Mathematical Literacy and Students’ Character. Infinity: Journal of Mathematics Education, 14(2), 283–302.
Suroya, M. I., & Dwijayanti, I. (2026). Exploring Technology Assisted Learning Media to Enhance Students ’ Mathematical Problem Solving Skill in 21 st Century Education. Al-Jabar: Jurnal Pendidikan Matematika, 17(01), 401–423.
Susilowati, D., Saputri, D. S. C., Negara, H. R. P., Rahim, A., Marlina, & Aprilian, F. R. (2025). Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning. Journal of Education Technology, 9(1), 39–50. https://doi.org/10.23887/jet.v9i1.88630
Voulgari, N., Panagopoulos, M., & Garneli, V. (2024). A Systematic Review of Augmented Reality in Mathematics Education: Fostering Learning Through Art Integration. Arts & Communication, 3(2), 4446. https://doi.org/10.36922/ac.4446
Zaimah, H., Siswono, T. Y. E., & Prastiti, T. D. (2024). Developing a GeoGebra-Based Teaching Module on Quadrilateral Area and Perimeter to Enhance Seventh-Grade Students’ Critical Thinking Skills. IJORER : International Journal of Recent Educational Research, 5(5), 1323–1338. https://doi.org/10.46245/ijorer.v5i5.631
Zhao, S., & Abdullah, A. H. (2025). Integrated STEAM and Problem-Based Learning: A Teaching Framework to Enhance Undergraduates’ Creative Thinking. International Journal of Academic Research in Progressive Education and Development, 14(1), 866–877. https://doi.org/10.6007/ijarped/v14-i1/24490
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Alimuddin, Nur Ismiyati Ismiyati

This work is licensed under a Creative Commons Attribution 4.0 International License.
The authors certify that:
- if the manuscript is co-authored, they are authorized by their co-authors to enter into these arrangements.
- the work described has not been formally published before in a registered ISSN or ISBN media, except in the form of an abstract or as part of a published lecture, review, or thesis.
- it is not under consideration for publication elsewhere,
- its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- they secure the right to reproduce any material that has already been published or copyrighted elsewhere (it does not infringe on the rights of others).
- they agree to the license and copyright agreement.
All articles published are licensed under Creative Commons Attribution 4.0 International License.
- Authors retain copyright and other proprietary rights related to the article.
- Authors retain the right and are permitted to use the substance of the article in their own future works, including lectures and books.
- Authors grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution License (CC BY 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post or self-archive their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.













