Rancang Bangun Aplikasi Pembelajaran IPA Berbasis Multimedia Pada Sekolah Dasar

Authors

  • Merry Sul Universitas Cokroaminoto Palopo, Indonesia
  • Nur Wahidin Ashari Universitas Cokroaminoto Palopo, Indonesia

DOI:

https://doi.org/10.53696/2964-867X.75

Keywords:

Aplikasi, IPA

Abstract

The quality of learning is an important factor in improving student achievement. Currently, not all students can understand and apply the material taught in class because the lessons are abstract, while what is needed are real objects for learning materials. One of the learning media that can be developed at this time is learning applications. Application-based learning media is easy to access and use for everyone, and can be done anywhere, at home or on the move, allowing users to learn on their own time. The type of research used is Research and Development (R&D). The system development method used in this study is the Waterfall model. The media developed above has gone through the validation stage. The results of the validation state that the resulting learning media is suitable for use by school students. The developed application has interesting features such as attractive images, animations. In addition, the application also displays interesting visual material. To evaluate student understanding, this application is also equipped with a quiz.

Downloads

Download data is not yet available.

References

Abdulharis, I. (2022). Penerapan Pembelajaran Aktif Kreatif Efektif Dan Menyenangkan (PAKEM) Untuk Meningkatkan Prestasi Belajar Siswa Di SMP Muhammadiyah 01 Padang Ratu Lampung Tengah. Jurnal Mubtadiin, 8(01).

Hafizah, E., Nurhaliza, S., & Irhasyuarna, Y. (2022). Pengukuran Persepsi Peserta Didik Terhadap Penggunaan Aplikasi Prezi Dalam Pembelajaran IPA. Jurnal IPA & Pembelajaran Ipa, 6(2), 156-163.

Mahendra, G. S., & Asmarajaya, I. K. A. (2022). Konservasi Kidung Sekar Madya dalam Aplikasi Berbasis Android Menggunakan Successive Approximation Model. JUSTIN (Jurnal Sistem dan Teknologi Informasi), 10(4), 542-549.

Mertayasa, I. N. E., & Pradnyana, I. K. A. (2022). “3D ANIMATH”: Media Pembelajaran Animasi 3 Dimensi Matematika Untuk Siswa Penyandang Tunagrahita. KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika), 11(3), 343-349.

Oktari, S. T., & Desyandri, D. (2023). Analisis Penggunaan Aplikasi Wordwall Pada Pembelajaran IPA Kelas IV Di Sekolah Dasar. Jurnal Pendidikan dan Konseling (JPDK), 5(1), 726-730.

Praherdhiono, H. Memilih Sain, Seni atau Alchemy Sebagai Metafora Desain Pembelajaran Kekinian (Pada perspekstif Heutagogy).

Downloads

Published

31-01-2023

How to Cite

Sul, M., & Ashari, N. W. (2023). Rancang Bangun Aplikasi Pembelajaran IPA Berbasis Multimedia Pada Sekolah Dasar. Venn: Journal of Sustainable Innovation on Education, Mathematics and Natural Sciences, 2(1), 1–9. https://doi.org/10.53696/2964-867X.75